Mountain King is a scrolling platform game released by CBS Electronics in 1983. It was available on the Atari 2600, Atari 5200, Atari 8-bit family, ColecoVision, Commodore 64, and VIC-20. For faster navigation, this Iframe is preloading the Wikiwand page for Mountain King (video game). #171,391 in Video Games (See Top 100 in Video Games) #300 in Atari 2600 Games: Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price. Return Policy This product is non-returnable and non-refundable. Rated Kids to Adults. .Restart Device After Installation. Title Theme from Jason Shaw at audionautix.com Stay on the track, complete clean laps, earn crowns, unlock cars. Work your way up the mountain to drive a v8 supercar. Lower graphical settings for better framerates. Welcome This webpage has instructions on how to access and navigate hidden levels in Mountain King. for Atari 2600 VCS; a largely unexplored secret area in this video game where all kinds of strange things occur. Simply follow the step-by-step, walk-through instructions below to see some of it! Hall of the Mountain King Game Features. Quickspin creates video slots that are worth playing, worth finding out more about, and definitely worth all of your time. Quickspin is a company with a team that simply loves what they do. A team of experienced designers, developers, testers, etc all makes for a.
Title: | Mountain King |
Manufacturer: | CBS Electronics |
Platform: | Atari 5200 |
Release Date: | 1983 |
Part #: | 4L 2716 |
Rating: | 3.5 out of 5 |
ESRB Rating: | N/A |
CBS Electronics Mountain King Screenshot:
In true Indiana Jones style, your Adventurer will try to become the Mountain King by bringing a golden crown to the mountain top. Released on the Atari 5200 between the first 2 Indiana Jones films, there is no mention of Dr. Jones so as not to incur any copyright infringement issues or necessary licensing fees. This Indy-free adventure appeared on other Atari platforms as well as other manufacturers including Coleco.
As with many games of this era, Mountain King was deemed too blocky-looking by critics while being praised for it's use of music. It's all about memory, folks - the 5200 didn't hav a lot of it! The game begins in silence and the music comes in during later game play giving it a lot more emphasis. It's classical music as opposed to the rhythmic blip of many games.
Mountain King's Story Arc
Inside an ancient diamond mine is the secret Temple Chamber containing a priceless Golden Crown. It is guarded by denizens of the mountain who have no qualms about killing in order to protect it. Anyone in possession of the crown can become the Mountain King - which is the ultimate goal of the game. Music plays a background role in a fairly unique manner, but is also used to cue certain elements of the game.
A Perpetual Flame burns at the peak and finding the matching spirit will give access to hidden areas. As with many RPG games you must find and collect objects in a particular order to gain access to other areas. Your mileage may vary...
Mountain King's Game Play
The joystick moves you in any of 8directions. One anomalie is the 45° angle nudged on the joystick will cause your adventurer to jump in that direction. Up and Down movements enable him to climb up and down ladders. The bottom fire button turns on his flashlight. The top fire buttons are not used. Your adventurer will do an intro-dance at the start of the game showing all the different ways he can move - but not in a Dance Dance Revolution sort of way. Falling isn't fatal, but if he falls too many levels he'll be briefly stunned and unable to move for a few seconds.
A kneeling stance is necessary for claiming the Flame Spirit, opening treasure chests and convincing the sentry to let you into the temple. You begin by collecting 1,000 points to qualify for fabulous prizes like possession of the Flame Spirit which you'll need to get into the Temple. When you reach 1,000 points a flame will ignite on top of the mountain and you'll need to whip out your flashlight to fully reveal the Flame Spirit. As you get closer to the FS, the music will grow louder. If you don't locate it in time, it disappears and you have to get another 1,000 points. This is one of the most challenging parts of the game.
Mountain King has a hidden level reached only by jumping from the ledge on the peak at the top of the game screen. You can catch the bottom rung of a ladder leading into the hidden level. At the top of this area are two figures, but there is no bonus. This level is can be very difficult to navigate.
Ten Treasure Chests are hidden in the mountain and they are only visible with your flashlight that has unlimited illumination - batteries not required. One always hopes to find treasure inside a treasure chest, but some of these contain gray bats. You won't know about a treasure chest's contents until you open it.
The Skull Spirit guards the Temple entrance and is only visible with your flashlight. Are you getting the idea that keeping the flashlight on is a good idea? Offer the Skull d00d your Flame Spirit and he will give you a brief time in which to dart into the Temple. Don't fuck it up here or you'll be pissed at yourself for a long time. Inside the Temple, climb the wall to reach the Golden Crown. Pop it on your head and get ready to jet.
drop to the floor and run back into the mine. You have to get the Crown to the mountain top, avoid those pesky bats and rule supreme as the Mountain King! Your bonus, assuming you get to the top, is based on elapsed time. Success will take you to the next level.
Mountain King's Foes
Two kinds of bats (black ones and gray ones) will try to hinder your quest. Black ones can only be seen with your flashlight, but are harmless. Gray bats are always visible, but they're a bit pissed that you're pillaging the Crown and will try to take it from you as you venture toward the Temple.
A giant spider lurks at the bottom of the mine and can wrap you up in it's sticky web. You can escape by quickly moving the joystick up & down but you'll have to do it quickly as the spider may return and eat you, thus ending the game.
Game Over
Mountain King is fairly forgiving of personal injury, but there are a few certain ways to die or end the game. Obviously it ends when the time runs out, but man-eating spiders and being burned by fire also will do you in. Beware!
If you're looking for a real challenge, select a level then push the 'Challenge' button on the Mountain King Overlay. This will 'turn off the lights'. The plateaus of the mine will become invisible without the flashlight!
CBS Electronics Mountain King
is an Indiana Jones like game involving more RPG skills than fighting prowess. It involves various challenges and navigating the mountain in order to return the crown. Fun game and very different from most releases of the same era.The use of music makes this a gem of a game ;)
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King under the Mountain is a simulation-based settlement-building strategy game set in a fantasy world, for Windows, Mac and Linux.
Players take charge of a group of settlers founding a new colony, planning out work to be done and designing the rooms and structures that make up a burgeoning society. The focus is on having a deep simulation of characters and their behaviour as well as the world and environment they inhabit.
The game is now available to purchase as Early Access on Itch.io! Please note that this is still an early alpha release – most features are missing and bugs are to be expected. Check out the development roadmap to see upcoming features. As a thank you to early adopters, the early Itch.io edition will also grant you a Steam key once King under the Mountain launches on Steam (this will be provided at a later date). You'll also be getting the cheapest price as the cost will increase once the game is ready to launch on Steam. If you'd prefer to wait for a more feature-complete version to become available, you can wishlist it on Steam here.
Also, check out our news and development blog to keep up to date.
In The Hall Of The Mountain King Video Game
To break it down a bit more, the game is based around these central goals:
King Of The Mountain Ebay
- A simulated world– The game world is built on a series of interlocking systems which combine together to simulate a living, breathing world. As night changes to day, trees and plants will grow (or not) based on sunlight and rainfall. The local environment and changing seasons have effects on the native flora and fauna. Your settlers and other characters have their own personal social and physical needs that you'll have to fulfil to keep them happy (or at least stop them from breaking and going insane!)
- Procedural generation – Every map is randomly generated from an initial seed (a large number) so that no two maps will ever be the same – unless you choose to use the same seed! The art assets for the game have been created in such a way that they can be drawn by the game engine for near limitless variation in colour – so every tree, plant and character will have their own unique combination of colours and appearance.
- Peaceful expansion – It's an important design goal that it's possible to play the entire game without getting into armed conflict with other factions (if you choose to). Although weapons and combat can be significant parts of gameplay, we wanted to make sure you can peacefully build up a fully-functioning town to have the satisfaction of sitting back and watching your settlers go about their business in an 'art farm' style of play.
- Multiple ways to play – As well as different ways to build and grow your settlement (do you focus on mining? farming? crafting? buying and selling goods?), in King under the Mountain you can play as several different races and factions each with their own unique gameplay elements. You could build a dwarven fortress dug deep into the side of a mountain, a town of humans at an important river crossing, or a tribe of orcs hunting and raiding others. More than just different races to play as, we want to introduce completely new play styles as unusual factions – perhaps a lone wizard building their secret lair with golems they have constructed, an evil necromancer raising an army of the dead, a dragon amassing a hoard of gold in a giant cave system, or even an invasion of demons attacking the material world.
- Player-driven content – Have you ever spent hours in a creative game building something, only for it to sit hidden away on your computer? In King under the Mountain, players can opt-in to automatically upload their settlements for other players to visit. This drives the basis of the adventure mode – you put together a party of champions from your settlement's population, and go off on an adventure to explore another player's creation. This mode will involve turn-based tactical combat as you explore and battle through another player's fortress, claiming rare resources that may be difficult or impossible to acquire otherwise. It's important to note that nothing will be lost by either player in this encounter – you don't actually 'attack' the other player, only a copy of their settlement, and there are benefits to be gained by both parties.
- Mod friendly engine – Another big design goal is that everything you see or read in the game (and the variables behind them) are fully open to modification. In fact, the base game is built as an engine with one base mod applied to it (which modders can look at to see how things work). As the game nears release, expect more articles explaining how to create and edit mods. For now, you can read about the basics of the system in this post.